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Devious Comments
Comments
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"The true sign of intelligence is not knowledge but imagination."
Bis vivit qui bene.
Technically speaking, there are a lot of problems with the anatomy in this. I can tell you some basics of what looks odd, but I think that would be treating on the minor scale something that wouldd be improved on a major scale by some human figure studies and gesture drawings, which you can do at just about any public place, and will help tremendously, even if it's just a few minutes a day. You might also try doing a study of a skeleton, even if it's a simple one, because a few of the anatomical problems in this seem to be brought about by the figures not making sense skeletally.
For instance, the jaw on the male doesn't make sense -- the chin is far forward and the jawline goes back past the ear, whereas that's impossible because the jaw connects to the skull around the ear, as can be seen here: [link] . There are a few skull shape issues -- particularly that the skulls are basically ovals, which looks a little unnatural. Noses typically curve up at the tip as opposing to have flat, wedge-like angles.
The boy's legs in particular don't make sense -- the legs are basically never straight lines, even when the knees are locked (which is very uncomfortable, mind you). You might take a look at classical Greek sculpture and particularly the use of weight shift in the legs to help you create more fluid figures: [link] . This is fairly difficult, and the easiest solution will be doing studies of human figures or possibly doing studies from classical Greek sculpture, even if they're just basic, quickly-done drawings that are designed to capture the pose moreso than specific details.
The girl's leg on the ground makes a reasonable amount of sense, although the shape of the thigh is strange. The hips and butt area looks really strange in reference to the torso because it's at a different angle that would be really uncomfortable. Keeping the figure consistent in terms of angle doesn't come immediately at first, but I think you'll find that if you try to consciously think about it it'll come to you fairly easily. Visualizing the human body as basic shapes, boxes and orbs and the like, will probably help you foreshorten things more effectively and keep an internal understanding of the figure.
You might also try learning Vitruvian proportions, which are another thing you can consciously use to maintain some consistency (for instance, the girl's feet aren't both the same size). You might also find that, when you're working digitally, if you flip your work the flaws will jump out at you.
Also, it's not an anatomical critique, but I think you'll find your figures are much less static if you vary your line weight more. One example of that would be picking a light source, and using thick lines in the shadowed areas and thin lines on the lit sides of things, while also using thin lines in the background.
it definitely conveys the emotion well
the blurred, irregular lines of the background suggest a dream-like, fantasy world state, but the solid figures let the viewer know that this is indeed real.
the glow around the figures does well in highlighting the figures, but the random highlights in the back keep the background from being forgot.
other than the anatomy stuff (which seems to be covered enough X-D), very well done ^.^
someone definitely had personal inspiration... lawlz
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[[Life is a fragile thing. Once you've lost a life that's dear to you, you'll understand. [[RIP A.J.W. 03(12)83 - 11(14)05]]
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[[Life is a fragile thing. Once you've lost a life that's dear to you, you'll understand. [[RIP A.J.W. 03(12)83 - 11(14)05]]
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